Hey, look at that! I finally found Agent Venom! And he can stand next to my only-good-Kyle-Rayner-there-is figure! Awesome!
My new books are delayed, because I had a job interview and social activities (through the internet, and gaming, but whatever). I’ve read the Marvel stuff, and my thoughts are the usual on the titles that were released, but rather than sell them off in single words, I’ll leave that to future actual writing tomorrow.
The game in question, since I rarely succeed at discussing these things, is the semi-infamous Payday 2. I started a bunch of friends on the original Payday: The Heist after pre-ordering it, and did the same with this one. I’m now playing with friends who were friends-of-friends, because it’s been very cyclical with the Payday-ing. A lot of folks quit with me when the stealth mechanic was changed significantly, and when the heist payouts became absurdly untenable, and when cloakers were added in.
Some people love an obnoxious challenge–indeed, a recent bump in those aforementioned payouts to a more palatable level earned plenty of “Noooo! Now new players will catch up quickly and they will be terrible and ruin my gamessss!!!” complaints, but those people can pretty much go sit in shit.
The risk/reward is finally at a good place again–at least, for average players like myself. The challenge-lovers can smash their faces against the Deathwish difficulty (regular++++ difficulty, the highest) and otherwise shut up. Niche-ing a game until it appeals to only a very, very select few is a horrible idea. Terrible.
Anyway, in the interest of mask collecting, I’ve been running every mission in “Hard” to get all of them done at that difficulty, to great success. I decided to do the Bank: Pro Job today by myself, and had this exciting result:
There’s a good chance you can’t tell what the point is. Well, notice two things: 1) Escape is available, and 2) There are customers still in the bank unawares.
Yup. I emptied the vault without the front of the bank noticing. It’s not something ultra-rare, but it was pretty exciting for me, so sod off. I also pulled off the hilarious trick of throwing a guard’s body off the roof, not realizing it would land at the feet of another guard. Who I leapt down and shot in the face as I fell, then ran upstairs for the last guard. Cleaned his clock and that was that. Sat and waited on the drill, unbeknownst to the folks in front, and emptied it out then sneaked the bags up the street. Good times.
I’ve also been hitting Legacy of Kain (in general) pretty hard, but mostly via Blood Omen, which I never finished. I’ve gotten further already than I did when I bought it (sometime in the mid 2000s, in a large box, back when those and PC game stores still existed in the physical world). I really love Templeman’s characterization of Kain, and the dialogue written for the game. Probably my favourite overall marriage of tone, atmosphere, and characters.
I booted up Soul Reaver first just to glance back at a game I found frustrating but mostly rewarding, and decided I’d hit up Blood Omen instead to be “chronological” about it, hoping it would run on 8.1. Well, short of a known issue with installing on modern hard drives, which I assume relates to either the file system or the previous “maximum” size confusing the installer’s perception of free space (for which there’s a fan-fix), not a problem at all. It’s hilarious going down to 640×480, too, but, hey. I love the design of the game in general and sprite work tends to suffer less in pixellated form, anyway.
Off to read the Valiant and Dark Horse Books!